Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit

Ray Cromwell, Philip Rogers GWT does more than make awesome Enterprise Apps, it’s a great tool for games too. Learn to write 2D and 3D games using HTML5 and GWT, leverage and port existing game libraries and physics engines, share game code between GWT and Android, publish to the Chrome Web Store, and of course, see demos of really neat GWT games in action.

22 comments

  1. zehawk1

    Hey! It would be so helpful if you gave me a shoutout! I’m developing an indie game and really need all the support I can get! Thanks!

  2. thatsyournamedude

    You Sir, are a geek. This is probably as close to fore play you will ever get.

  3. alb12345672

    Last time I touched games was in like ’84 on a commodore 64 when I played with the 8-bit sprites there. This video really got me interested now in game dev~! You still need some graphic design talent to make those images…

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  5. luisdanielmesa

    touch input AND OUTPUT???? I want Touch output =P (i can see where they got the name for the ForPlay library =D)

  6. mikasjoman

    a couple of years ago we were happy just to be able to run a game on the web. Until something really cool happens, BF3 won’t be the game to run inside the browser. Honestly, is it that strange we can not run a 12 gigabyte game inside the browser yet?

  7. cromwellian2

    An exagerration. First of all, it’s Quake2, not Quake1 that was ported. Secondly, Quake3 and Rage iOS have been ported and shown to run. In fact, the more modern games offload more work to the GPU, paradoxically, they can run well in JS. For example, Quake2 does keyframe interpolation in Javascript, but in newer games, this is done with vertex shaders.

    Not all games are CPU bound.

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  9. MediaFilter

    Runtime code adaptation — this is incredibly powerful and will push productivity hugely. Of course, it only applies to Javascript.