Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit
Ray Cromwell, Philip Rogers GWT does more than make awesome Enterprise Apps, it’s a great tool for games too. Learn to write 2D and 3D games using HTML5 and GWT, leverage and port existing game libraries and physics engines, share game code between GWT and Android, publish to the Chrome Web Store, and of course, see demos of really neat GWT games in action.
This platform is called playn now and seems to support iOS as well!
Thanks!
OK, mute the video, and learn.
Hey! It would be so helpful if you gave me a shoutout! I’m developing an indie game and really need all the support I can get! Thanks!
good video!
You Sir, are a geek. This is probably as close to fore play you will ever get.
Angry Birds is not game programming skill. Make Rage or Crysis with it!
f…ck off guys i wanna learn i dont wanna listen to you guys
how the … 24:33
Last time I touched games was in like ’84 on a commodore 64 when I played with the 8-bit sprites there. This video really got me interested now in game dev~! You still need some graphic design talent to make those images…
Okay, who wants to help me, rewrite Skyrim?
can you publish to appstore?
This is awesome.
Finally a mac that isnt used to surf facebook
Fuck This AS3 is Awsome
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so… awesome games in web browser or no?
touch input AND OUTPUT???? I want Touch output =P (i can see where they got the name for the ForPlay library =D)
a couple of years ago we were happy just to be able to run a game on the web. Until something really cool happens, BF3 won’t be the game to run inside the browser. Honestly, is it that strange we can not run a 12 gigabyte game inside the browser yet?
An exagerration. First of all, it’s Quake2, not Quake1 that was ported. Secondly, Quake3 and Rage iOS have been ported and shown to run. In fact, the more modern games offload more work to the GPU, paradoxically, they can run well in JS. For example, Quake2 does keyframe interpolation in Javascript, but in newer games, this is done with vertex shaders.
Not all games are CPU bound.
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Runtime code adaptation — this is incredibly powerful and will push productivity hugely. Of course, it only applies to Javascript.